Tuesday, July 14, 2009

Fast Frisbee

Several years ago, I invented the ultimate frisbee game. Unfortunately, there was a slower, klunkier frisbee game that had already presumed to take the name 'ultimate frisbee.'

So I had to name mine 'fast frisbee.' Maybe a better name anyway. But the other game is not the ultimate, so they should give up the name.

Background: When you exercise to exercise, it can be very tedius and mentally anguishing. That's why I enjoyed wrestling so much. You were having too much fun, usually, to notice how exhausted you were. Plus, it was so unpredictable as to when you would get relief (as opposed to running a specified distance or riding a bike to the top of a hill), you tended not to think about it. Anyway, in my teens, I invented a game that was great exercise in which, unlike wrestling, had zero anguish. It was simple: you go out on a grass field with another person and a frisbee and play catch. The more the other person stinks at frisbee throwing, the better the workout you get, because you try to catch every single throw, no matter how far off and unlikely. You dive and roll a lot. Plus, the thing is, you never hang onto the frisbee. In and out. You catch it, you are throwing it - all in one motion. So there's minimal resting and slowing down. And waiting. After a while, since you are running every which way and catching high and low and left and right, you get so you develop a variety of throwing techniques to suit your relative position to your target - especially since there is no stopping and it is supposed to be all one motion. So you get pretty good at the following throws:

Outside Overhand
Inside Overhand
Outside Thumb
Inside Thumb
Inside Underhand (Regular)
Low Inside Underhand (same as regular except instead of starting with the frisbee held level across your pelvis or stomach, you start with the frisbee vertical and back as if you were going to pitch a softball or horse shoe and then as you bring it forward, you snap it to level so it flies level. This usually results in a high hovering flight)
I suppose you could throw a decent Outside Underhand, but I have never developed it or found it practical since I have the Outside Thumb to throw.
Similarly, there isn't much use for the Inside Overhand because of the Inside Thumb. Mostly, I just throw the Outside Overhand, Outside Thumb and Regular. And I throw with my left hand.

Slow and klunky Ultimate Frisbee makes a big deal out of the success of each throw. There is a lot of waiting and running around for position while the man with the disc ducks around trying to throw past the guards jumping all over him to block his shot. It's very tedius. And Klunky. Each throw is such a big deal, and is so pre-meditated, the game always gets too serious and players get left out while the boldest soon fall to throwing only to their buddies they know best.

Another problem with Ultimate and it's big-deal throws, people are careful so they do most of their throws as a Regular and most of their catches with two hands. Nothing fancy, nothing fun.

So here's how you play: Just like Ultimate, but replace Thou Shalt Not Run With The Frisbee with Thou Shalt Not Hold The Frisbee. Also, forget out of bounds. Out of bounds, even in basketball, is just an excuse for sissies to rest and slow the game down. Also, and this is essential, when the frisbee is dropped or a catch is missed, whoever picks it up has possession. Who lost it has no relevance. That way, you have a lot more chasing, diving and piling. But more importantly, it reduces the big deal out of every throw because you know that if they miss, it doesn't automatically mean it's the other team's ball. But obviously, there is motivation to throw and catch well to score. And to score, you have to make the catch. If the frisbee hits the turf in the end zone, offense has to throw it back out to the field; defense does the same thing but obviously keeps trying to drive it to the other end zone. Because of the Thou Shalt Not Hold The Frisbee rule, the game is condusive to the various throwing techniques. One does not stop running just because he catches the frisbee, but he can if he wants. Just so he throws it as it is caught. Being this fast, it becomes necessary to have someone in the end zone well before the movers are ready to attempt a goal; therefore, it is permissible for a receiver (and a defender) to remain in the end zone at all times. In fact, it is permissible for all players to be anywhere they please at any time.